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Hi, this is Shiv, the guest judge for the jam :)

Super cool! There are two things that I find especially fun here:

- You've taken the most iconic emotional part of snake, the moment when you go "oh shit" because you realise you've boxed yourself in or otherwise totally screwed yourself over, and turned that from a split-second mistake to an agonising point of failed strategy. I think that's super cool, and really thoughtful.

- There's a sort of automation game appeal to this game that isn't necessarily common in deckbuilders - it feels a bit like programming one of those kids robots in a good way, I think that's really compelling!

Great work :)