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Hi, this is Shiv, the guest judge for the jam!

I keep being impressed by how well y'all have been interrogating, riffing on, reconstructing the basic idea of a snake game. In your case, the simple premise of adapting the gameplay into a more contemporary kind of character controller, with moving targets and imperfect visibility, makes the entire thing feel brand new, fresh, and begging to be expanded upon even more. I also love the re-interpretation of that unstoppable momentum that defines snake as the music-fuelled march into oblivion that is the pied piper! I wish it was easier to see how long my snake trail was, hahaha. Awesome work!

thank you so much for the thoughtful feedback!! we're glad you enjoyed it :D