thank you for the feedback! I agree with you on the inventory and was worried about that cluttering some things up, most testers didn’t have major issues with it but I feel the lack of tutorial when playing for the first time leads to a lot of picking up and carrying objects you don’t need to at times. My best guess is the testers didn’t carry a lot of objects at once as they knew the clear objectives.
the collectibles getting added to a variable instead of a object in the inventory is certainly a better idea I unfortunately thought of after submitting the game, you listed several good ways to improve the inventory and I’ll definitely be changing that in a future update!