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(+1)

cool idea. i managed to scare the kid and get the balloon, but other than that I had no idea what to do I'm afraid.
Still, I think the hand cursor scrolling, and the inventory select/use was well implemented, and was intuitive to use.
intro was funny, and the characters were funky. nice work

Thanks! Glad it all made sense from a controls perspective.

The puzzles can be tough. Experimenting with stuff is the best way to approach it, but if worst comes to worst, I have a guide in the game page as well.