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Cute little board-game experience! I have some issues with the game design (how most of the game is controlled by randomness) but the art and audio are both nice, and the issues are probably fairly simple to fix!

The amount of RNG removed most meaningful choices. The main choice appears to be between rolling for movement and rolling for stats, but both can lead to lost HP and this choice disappears during the boss. Unless I missed important info about the system? Oh well!

I'd recommend letting players input when the die is on their desired number, like lining up slots in a slot machine. Even if there's still chance behind-the-scenes, the input would at least add an illusion of control. That's all the game really needs to feel good tbh!!