Absolutely! Glad you like it
I had to print it and trim it. I think that is just a consequence of booklet printing with Adobe.
Thanks for responding. One other question - can you explain or provide an example of how step 5 of the Dungeon Exploration procedure is supposed to work? Specifically the last two sentences of that step.
5) After exploring half the waypoints, begin rolling a die equal to size at each new waypoint. On a max roll you find your goal, with each room above size adding +1. Otherwise, it is in the last waypoint.
Thank you again for making such great games and resources!
Sure! Glad you're enjoying the game!
Let's take an 8 room dungeon. So when we get to half size (4 waypoints explored), we start rolling a d8 on room 5. If we roll an 8 while exploring waypoints 5, 6, 7, or 8, we will find our goal and can leave the dungeon.
However, let's say we don't find it. So we look at all our unexplored waypoints (places where there were exits we did not take) to search last. At this point, the dungeon can no longer expand. All those waypoints have to either connect to each other, or exist as a dead-end. Let's say we have 3 unexplored waypoints.
This might mean your dungeon goal was right beside the entrance (it has happened to me), but that's a fun "I should've taken the right at Albuquerque" situation that does exist in real dungeon crawls.