alright I'll see if I can fix that bug. And in terms of the cherry bomb, maybe I'll extend the hitbox towards the back if possible. extending potato mine's hitbox wouldn't really fix the fast bloon issue that much, and also this makes sense since the fast bloons typically take one for the team by rushing forward. duel mode was made like this since you only have to defend 2 lanes from each side, so you don't really need that many seed slots. Night 2 is kinda like a shyguymask newspaper introduction, but dealing with him is easy if you have a wall-nut prepared, I don't remember the first flag being that bad since one cherry bomb gets the job done, but I'll have a second look. and finally since I can't fit the bloon preview in the seed selection menu, I'm thinking to add a text in the level select menu that tells you what bloons are appearing when you hover over the level buttons