I am just gonna begin with, that I didn't get past level 4.
I feel like this could be an amazing puzzle game (at least a better one than the one I created for this jam). The mechanics are really innovative even though it's base is just a sokoban game. A big problem is that the first big mechanic is rather clanky to use. I feel like this would have been somewhat alliviated, if your last moves or even the moves you'd do when pressing z would be shown. I also would have liked a reset button for the current room, as sometimes I made a small mistake making me get all the boxes away from walls and a reset just would have been easier.
A mistake which I also made in my game is in the level design. You have lots of cool mechanics but you don't leave room for the player to fully grasp them/get used to them. The first two levels show the player the basic movement and mention Z and ESCAPE. The third level then uses those in a new way, maybe Z and ESCAPE should have been mentioned here or there should have been hints torwards goin into a previous level. Anyway the third level also introduces doors... which don't work like in other games. This would be fine, if you didn't introduce two new mechanics in the same level. I spend a few minutes trying to find a solution with the door. Then in the fourth level you immidiatly seem to introduce another new mechanic, while I feel like the previous one wasn't even properly introduced yet.
I understand that it's supposed to feel like bugs, but the gameplay takes a big hit without a proper introduction of the mechanics.