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Hi Two Hearts,

Thanks for the systematic review and it was invaluable feedback for me to see how you played via your Twitch stream. 

This was a bit of a prototype for me and due to it being a solo project the RNG was a placeholder system forced in by time constraints to at least allow the player to see where I am going to take this. 

I know a couple of guys were playing it across screen share and said it worked a treat. 

The system will eventually populate each tile with a random power number that will be briefly displayed to the player at the start of each round on each tile. The player will then have a limited time to recall where the highest numbers that they saw were and select them to increase their power, basically a memory game. I also plan to add other features as I go that will probably include a CPU opponent.