This was a pretty cool concept. I like how impactful it made player choices feel. It was really fun to see the world after a few grow multipliers were applied. Seeing a ripple fire of seeds roll out into the world is super satisfying.
A few critiques:
- It was sometimes hard to tell if a spot would be viable for a seed / berry / acorn to be placed
- I found it kind of odd that cooldowns persisted to the next combat instance.. I didn't test if haven't multiple of the same animal would share a cooldown, but I feel it would be odd if they did.
- There didn't seem to be a way to tear down trees, and I wonder if it's possible to accidentally block yourself in with trees.
The VOD is linked below, and will be available for 60 days. This was my 2nd playthrough, my first one was during the previous day and I was too tired to give it a fair shot, and I'm really glad I came back to it:
https://www.twitch.tv/videos/2576769047?t=0h8m10s