Great concept, and very fun to try to figure out how to approach different challenges. I like how forgiving the game is for dying, especially for the boss.
A few small observations:
- A tutorial that eases the player into various mechanics would be helpful.
- It's possible to build into the ground, which causes the player to get stuck. This may probably cause some confusion or be a friction point for some players as they would waste resources doing so.
- At one point I was able to build a small piece without having it attached.
the VOD is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2575958229?t=0h17m27s