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Great concept, and very fun to try to figure out how to approach different challenges.  I like how forgiving the game is for dying, especially for the boss.

A few small observations:

  1. A tutorial that eases the player into various mechanics would be helpful.
  2. It's possible to build into the ground, which causes the player to get stuck.  This may probably cause some confusion or be a friction point for some players as they would waste resources doing so.
  3. At one point I was able to build a small piece without having it attached.

the VOD is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2575958229?t=0h17m27s

Thank you so much for the feedback!