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(1 edit) (+1)

Cool style. I enjoyed the surreal, sometimes unsettling circus enemies.

Game felt fine on the most part, though I noted certain things that could be improved, if you wanted to continue on this:

  • The camera would benefit from framing the level design a little better. Even just moving it up a few units would probably feel nicer in most cases, as it feels way too low at certain points.
  • The spikes can be a little difficult to see. I got hit by a lot of them without even noticing they were there. Their hitboxes also seem considerably bigger than they appear.
  • The inverted unlucky mode is a cool idea, though having it come in and out based on time brings a few issues to mind. The first is that if it turns on/off mid-jump it can result in some unfair damage, which can feel more annoying or frustrating than it does unlucky. The other is that it's easier and usually more beneficial to just wait out the clock for things to go back to normal, rather than tackling the challenge with the unlucky mode. This could possibly be fixed by adding a level timer, to pressure the player to keep moving. Alternatively, having unlucky mode turned on and off by environmental effects, like how the first one is triggered by running into a rat, which would give the level design more control to build out platforming made for it.

It's nice overall. The fact that there are so many unique enemies is really cool.

Thanks for the suggestions!