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My games end up being made of the same stuff I'm made up of. Anarchist thought. Anti-colonialist. Hope is only as good as it gives us agency and helps us reach for the stars. We need community AND self-reliance. Hierarchy and imposed power is the enemy. Sometimes these themes are very obvious in the way I write the rules, sometimes less so. One thing that systemically and topically always is explored in them is our agency, and not just in the way where games are always about agency.