I’m so glad the prologue had you rolling - it really seems to have been a highlight of everybody who played, hah!
Super happy to hear you enjoyed your time with the game overall :D I went into this jam really wanting to put forward a complete product, so hearing that the whole package (art/music/gameplay) seemed to all click really delights me.
You’re right, the dice viewing angle is a bit bizarre - never could figure out during the jam time frame what caused it to be so fish-eyed - it works well enough but I’m still not quite sure the cause. Also 100% aware of the “unstuck” abuse that’s possible - not sure there’s a more elegant solution that doesn’t potentially run the risk of abuse in a different way; I think it comes with the territory a bit of it being an inperfect physics based system. At the end of the day though, I’d much rather people abuse it to get infinite re-rolls than the alternative early players ran into (restarting viable runs because the dice froze and “unstuck” wasn’t visible.)
Definitely not against exploring this more after the game get unlocked if the right ideas come to me - thanks so much for the comment!