Thanks a lot for playing and sharing your feedback! Really glad you felt the atmosphere—that was the main goal for the prototype.
About the issues you mentioned:
The story text running too fast is noted—I’ll make sure it’s slowed down or player-controlled in the updated build.
This was just an early prototype, so the main story cutscenes, finalized models, and polish are still in development.
The control panel actually was made, but I forgot to activate it while building—so it accidentally got left out of the main game. That should fix the problem of unclear objectives and missing prompts in the future.
And yep, the boundaries/world limits will be refined so players don’t end up driving off into the void.
Your comments really help, and I’ll make sure the final version feels smoother and more guided. Happy you liked the core mood of it! 😊