Whom amongst us has not faceplanted after climaxing. Love the character model and animations, really excellent work there! I also appreciated that the hacking stations had different timing which helped mix things up. I would've liked to see the hit zone in different positions too, maybe, or even changing position during an attempt, or maybe one where the cursor changes directions. The acceleration and friction on the player is pretty low which makes things feel a bit slippery to me personally, but there's no super precise platforming so it didn't get frustrating, and I honestly really liked running and sliding into a crawl which felt pretty slick. Nice work!