So, I have noticed, if your character chooses a VERY UNSAVORY option for her first major partner, the game is scripted to notice if she rolls that result as the father of her child for the post high school pregnancy check. You get a bonus option to let religious, or I guess otherwise opposed, characters abort the child due to its VERY UNSAVORY nature. However, on the following screen, where it talks about who you talk to about your pregnancy, this awareness is lost, she'll casually tell her guy friends about it like it ain't no thiiiing, she'll have two disconnected conversations with the same guy twice that simply do not make sense in context. It seems... Peculiar that that interaction is flagged to be noticed on one screen but not the immediately following one, you know?
Maybe this is just part of the in progress expanded prologue stuff, but it did seem very strange.