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Thanks for the review! There actually is knockback—a pretty strong one—but right now it’s only on the mighty sword and only affects the small mushrooms (though it’s really satisfying when it works!). We didn’t have enough time to balance everything properly. I even implemented knockback scaling with enemy weight, but because of time constraints I only assigned values to the little mushrooms. :)))

We’ll definitely keep working on this and improving the combat. Originally it was meant to be the main focus, but we quickly shifted our attention to the narrative and really put our hearts into the ending. :)