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Great game. It controls well, it looks great, doing tricks is fun. I like that the cop makes snarky and sarcastic comments on your skateboarding, it's a charming addition.

I like the idea that you can trade off luckiness for better combos, and having the cop car get closer with worse luck is a clever way to create more difficulty there, since it forces you to stay closer to the right. It does seem that the powerups tend to be a little inconsistent even at high luck levels. I had a good luck run where I didn't see a single one. I think there's potential in designing something where you intentionally alternate between good and bad luck to balance healing and points.

It seems the shuv-it may be the best trick choice, since every trick gives the same amount of points as the other tricks and can be done twice in a single jump. But you can chain it into a flip and still land, so it'd be cool if combining them got you extra points. If the two flip tricks gave more points, you'd have 1 shruv-it as the least points, followed by a single flip, followed by the double shruv-it, and then the shruv-it into a flip being the best points/hardest trick. Anything along the lines of using the different tricks to get extra points would be super cool for this.

I think it'd be fun to have faster scrolling options, for some high-octane skateboarding action. Like a difficulty setting, or a survival mode where the screen gets faster every minute or so.

Overall, this was fun. There's some good depth beneath the surface, and I think there's potential for it to be an outright excellent arcade-style game.

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Thanks for the in depth feedback! You can pull off double flip tricks but you have to time it just right, as soon as you Ollie perform the trick and hold the inputs down so it loops immediately after the animation. However the anim is 25% quicker for the shuv it so different point values would definitely be the right way to go. I also like the faster speed idea.