Funny thing on the procedural generation was that I had it implemented in the first couple days of the jam.
I was going for something that had influences from Dragon Warrior Monsters in the dungeon design, but a lot of what would've been influence from that got scrapped in the first-person implementation. And I'm pretty sure the things I could've taken as influence still were the things I assumed incorrectly on how they were done in Dragon Warrior Monsters.
A little tangent, but yeah. Thanks for checking out our barebones concept! We're hoping to continue building out the concept to reach what we'd hoped to build in the jam (and probably beyond that scope, eventually too).