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Thank you for playing.

I am especially proud of the particle effects, screen shake and the ball animation. It's the first game that I've made fully code driven effects like this, so it was all new. Though to be honest it's all smoke and mirrors. The particles are the same logic as the ball but with no collisions, timed lifespan and a rect instead of a circle. 

The ball animation though is needlessly complicated and took a pretty much the whole jam to get working correctly. But I think it really sells the '3D' effect of the ball, so it was worth it.