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(+1)

Nothing too groundbreaking in terms of the concept. Weirdest quirk was something that seemed to be an issue where I'd click the tippy-tap button for 10-15 clicks, then move my cursor away, and then the game would suddenly register a surge of clicks I never actually made. Not sure if this is some intended mechanic or a weird glitch (I'm playing on a Firefox browser on Linux, if that matters), but it did affect my experience slightly.

That aside, it's a fun, simple clicker game. I actually enjoyed earning the cosmetics from battle since the amount of cactus points awarded from battle didn't feel worth it. Any time I received cactus points from battle, I felt like I could've earned that many, or more, from simply clicking. If the issue with duplicates was fixed up, such as by awarding ample cactus points when a duplicate is "pulled," it'd be a fun diversion from the clicking portions.

If a shop is implemented, it'd be cool if it was in addition to pulling cosmetics as battle rewards, or if battles granted a secondary currency which is used on purchasing cosmetics.

Hey, thanks for the comment! Yeah, thats a strange issue with clicking. Potentially could be because of the export to browser. For reward in battle I would say it should be as additional risk-reward based option to earn more points and it should bring more sense (and points) on higher difficulties or later in the game. On early stages yes, its faster to earn those points on its own but with fight its almost double or nothing game.

Cosmetics & duplicates were a last hour implementation for the jam so that wasn't the original plan 😅 Normally yes, I would want to have a shop and from fights you have a small chance of getting new cactus specie and thus have multiple parallel idling cactuses as one of the game mechanics.

oh i just thought that was intelligence upgrade when I played, thats a bug?

Sorry, didn't get you :(