This feels like a very complete package for a jam game. The practice level was a great idea—it helped me get comfortable before diving in. I also liked that you can name your colony, which gives the experience a personal touch. The visuals and animations are top-notch, and overall it feels polished enough that I could imagine seeing it on Steam with some additional content.
The controls are smooth and intuitive, especially the rotation and panning of the world. I especially like the idea of different mushroom types having their own playstyles—it adds variety and makes each run feel fresh.
While playing, I thought of a few ideas that could make the game even deeper. For example, dynamic events like a flood, a dead creature, or even another colony could spice things up. Windy days could also add strategy—you’d see the wind’s direction and decide whether to sacrifice some mushrooms so their spores are carried to another part of the map. Another idea is a creature that eats your mushrooms, which could be countered with a poison mushroom type that turns the creature into a corpse for your colony to consume.
I know these aren’t simple to implement, but given what you achieved in just a week, I believe you’d be able to handle complex ideas—if you decide to continue with this project, of course!