This is a nice little building game. Kind of snowballs out after a bit which is good. The menuing is pretty slick too. Overall the game isn't too dynamic or score attack heavy. I feel like having more interesting disasters might be nice. Some features that would help would be the amount of income when ending the round & the number of turns you've survived & lifetime money made when you lose. It also wasn't clear to me that you could swap buildings via the B button until after I went back to check. It is cute though.
Viewing post in Fault City jam comments
The B button thing isn't mentioned because that's a bug, I'll have to do a few little polishes on that. Maybe turn it into a feature.
I was thinking of adding some indication on money gained, I don't know if the GB space is the best place for it, maybe if it upgraded a bit, but the other numbers should be doable.
The B button should be a feature as it would allow players to extend their runs. Otherwise players would be finished the moment they fill the board really. Though I don't fully know the purpose of extending a run without a way to score it since really a player could just end turn without anything on the board and get the longest run. The only real indication for score right now is money I suppose.
You can probably indicate the turns income when the player hovers over the 'end' turn button in the text box maybe.
The B thing will be implemented for sure, and it'll be integrated into A as well. B is really just meant as a shortcut to end the round.
Money is the score tally of life these days, so I reckon it'll work well enough here, though there'll be a turn counter and max money tracker.
What I'm thinking for the income thing is show an icon over things that will give money. The text box is rather small, but I'll scout for options.