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(5 edits) (+2)

Used your game for a community challenge over on resetera and been playing it this entire month: https://www.resetera.com/threads/50%E2%82%AC-era-indie-community-challenge-4-sep...

Finally paid off: Thats a new world record for the tactical mode if I see that correctly :) 



Also some suggestions:
1. Adding an optional color coding to the blueprints in the upper right corner, as the icons are a bit hard to make out for the normal buildings.

2. Exporting your building as a huge png after playing.

3. A rotating-the-tiles extra mode, even if buildings are then upside down.

4. Leaderboards

I really enjoyed the game, but it does feel a bit too luck based for the puzzle crowd and too time intense for the more casual crowd. Its a weird mix that works for my brain, but I am sure there are ways to polish the gameplay loop some more. Fun game still!

(2 edits) (+2)

Yeah, being able to witness your monstrosity by either, zooming out and/or scrolling would be an awesome game over/end screen. 

would be awesome to see it built out with full rng items and more skill based gameplay. Maybe tetris like, being able to rotate the blocks.