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So many ideas in here! I think the top down section was my favorite part of the game, but the effect of my actions wasn't always clear to me while I was navigating the dungeon and I _really_ struggled with those pits in the dark rooms. I think you've got something special here, but it might be worth focusing on fewer mechanics (e.g. pick one of the coin flips, dice rolls, etc.) so that you can really make those shine. Thanks for making and sharing your game!