Unlike others here, I did get your game to play and tried it out for awhile. It did fight me as it kept getting blocked by windows firewall, but I got it through
Took me a bit to categorize this game, but its basically a rhythm game mechanically. In that way I have some feedback. Having it speed up as you play is the right call, def good for it to get harder and faster and require more focus. I also like you adding additional junk types. Although the ones that move differently are the important ones to add while ones that look different just help the visual variety.
I was initially confused by how the speed of bombs and hatching eggs are different than the other eggs as at later speeds they start overlapping other eggs and requiring a double tap to clear both of them. That sort of action is a good thing on its own but would likely be better portrayed with two eggs closer to each other rather than then overlapping cuz that confused me initially.
As well, another good way to scale the difficulty as the game goes would be to have eggs that require different inputs to clear or multiple belts you have to manage at the same time with different input. Course, those sorts of decisions are yours, just some ideas
Overall hope this feedback is useful for you I like the concept and liked giving it a try!