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(+1)

That was a neat prototype! I like the echoing thumps in the song; it enhances the feeling of being stuck in a labyrinth.

Sometimes, when I opened the game, I'd be put into a two-room hallway with no way to get out.

Congratulations on the submission!

(1 edit) (+1)

The initial plan was to have multiple floors in the dungeon that progressively got harder. With that in mind, the two-tile mazes would have been unlucky (especially early in the dungeon), rather than feeling like the game glitched out.

(Technically, none of the mazes have a way out yet, anyway -- it's just most noticeable in small floors)