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The graphics while simple have a good charm honestly and read well. Very much has the vibe of a cheap copy without feeling like an outright copy of anything aesthetically

Outside of the level exit simply locking you in place, game behaved very consistently. No explicit bugs or crashes or issues so nice work on that

My largest nitpick is with how air momentum is handled as it relates to platformers. Getting into the weeds here so sorry if this comes off nitpicky

Its hard to control where you land because when you press the opposite direction you are traveling in the air, it resets your air speed to maximum in the opposite direction, which is snappy, but imprecise as you it sends you a whole block in the other direction often times when you just needed to slow down your current velocity to just a few pixels less far. Simply changing the behavior of pressing the other direction when you jump would do a lot to make the game control better, which goes to show that this has most everything it needs to play well. Hitting blocks feels good, the movement on the ground feels good, bouncing off enemies feels good. So despite my one criticism there, this is a really good prototype.

The last thing I’d mention is that if you have the time in the future, creating build executable might get you more players and feedback in the future, cuz the project required that I have the most recent version of GameMaker installed to play your game and to open the game as a project to play in editor, which a lot of people may not be able to do or bother with tbh. Nonetheless, enjoyed your ā€œRated #1 Most Originalā€ game!