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same here, it's weird and I can't seem to find what's doing it

I figured it out: in the shader object (crt) Create event, comment out these lines: 

//draw_text(10, 10, string(fps) + " / " + string(fps_real));

//draw_text(10, 30, string(surface_get_width(application_surface)));

//draw_text(10, 50, string(display_get_gui_width()));

Thank you so much!

Absolutely!