same here, it's weird and I can't seem to find what's doing it
I figured it out: in the shader object (crt) Create event, comment out these lines:
//draw_text(10, 10, string(fps) + " / " + string(fps_real));
//draw_text(10, 30, string(surface_get_width(application_surface)));
//draw_text(10, 50, string(display_get_gui_width()));
Thank you so much!
Absolutely!