I liked the little quality-of-life touches here, like being able to mute the music and having high score tracking with a reset option. The music and sound effects are cool. The attack patterns, and evolving enemies stood out.
The cursor is slightly too dark and blends into the menu background, making it hard to see. I also noticed a movement glitch when the chaser moves toward the dead player. Weapon drops felt too rare to keep the action flowing, and the weapons were too small. Do I need to hold the Q button to hold the weapon? Felt the player was dropping the weapon after tapping. The scoring system isn’t very clear either as the allocated scores felt inconsistent between phases and playthroughs. Maybe adding something like regenerative health might help extend playthroughs and keep players engaged longer.