You've got some competent platforming mechanics going here and some decent level design, but I wasn't able to finish it due to a couple issues: the game asks you to do a number of blind jumps, most of which require split-second reaction AND foreknowledge of the layout. This wouldn't be that bad but without checkpoints and having to restart from scratch after every single spike hit, it makes the game kind of rough to run through. I would zoom the camera out, or give the character the ability to look ahead/up/down in a direction they need to jump into tat is currently off screen and is hiding spikes just below. I would also add controls somewhere; not necessarily in the game, even the itch page is fine, but those are good to know. Discounting all that though, solid bases!
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Thank you so much for taking the time to play and leave such detailed feedback!
This was our very first Game Jam, so we didn’t have enough time to implement checkpoints, polish the camera, or even properly test the balance of the level design. We totally agree that blind jumps and instant restarts make the experience tougher than it should be, and your suggestions about zooming the camera and adding look-ahead controls are super valuable — definitely things we’d love to explore in the future.
We’re glad to hear you still found a solid base here. Who knows, maybe one day we’ll come back to this project and give it the polish it deserves. Thanks again for the kind words and constructive critique!