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(1 edit)

Where did you make the change for ground deformation? I'd like to change it back on my end

(+1)

<DisplacementLayer name="terrainDisplacement" size="32768" tileSize="16" numChannels="6" cellSize="2" viewDistance="25" blendOutDistance="5" maxHeight="0.5" densityMapShaderNames="terrainDisplacementMap"/>


Search terrainDisplacement and change maxHeight value. Don't reccomend higher than 6, unless you want MudRunner difficulty when doing basic things.