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Lovely game. If I may ask, how did you achieve the dither shader effect? Looks awesome.

In a post processing shader, I have a set list of colors, and then for every pixel i cycle through every pair of colors (including 2 of the same) within some tolerence of similarity to that pixel. Whichever average of the 2 colors is closest – with the 2 colors being equal getting a boost – is chosen, and a simple checkerboard pattern of the colors is used. By checkerboard i mean color A if (x is even xor y is even), and B otherwise. The color list is here: https://lospec.com/palette-list/hidden-library