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(+1)

Thanks for playing and for the kind words! Yeah, I definitely feel like there could be a better way to communicate the clover mechanic to the player. I would have loved to add a short animation illustrating the effects and include more sprite animations around the "pull" action, but I was pressed for time and pixel art is my weakest area at the moment.

The idea of having pickups instead of pulls is something worth exploring. If I went that route, I might iterate on the level design and movement a bit more.