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(1 edit)

We're sorry to hear that, currently we're working on builds for both x64 and x32 architectures before final release on April 8th but we cannot promise a full proper optimization for both for anything below the non-vr recommended specs. Unfortunately we've been a bit caught up in trying to prepare our next event on the same day. We recommend reducing the quality settings to fast or lower, or reducing the resolution for the time being until the new builds are made available here.