It was made well on the technical side, but as far as "fun" or "interesting" I don't think it really made the mark.
At the end of the day, it was a string of fetch quests. I know that's all most games really are at the end of the day, but something about this one made it feel very apparent to me. It could have been all the walking between points of making progress, since nothing ever happened unless I was reading a note or finding an item, it just felt like a slow chore getting through each task.
The main premise of the game is really cool, but it doesn't make much sense that the colonists can get NEW information from OLD simulations? A simulation is not the same thing as time traveling, you can't get NEW information out of a simulation, and if you do, it ONLY applies to the simulation, not real life. So what's the point?
I really hope you continue because with the pacing/story cleaned up a bit I think this could be a really awesome little game. Keep it up!
EDIT: I ended up doing a Lumps Play for this. Cheers!