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Given you only had a couple of days I think this is a polished entry. The gameplay loop is fairly unique, there is enough depth that you can't just click randomly and hold space. Outside of the obvious if you had more time you would do more bits, I did run into issues where the wind just wouldn't change into a winnable direction which felt like I didn't have much of a chance. Not sure if I missed something gameplay wise or if just got unlucky the few goes I gave it.

The wind is entirely random, so it can stick to one direction for far longer than I would like from a gameplay perspective. It's still winnable, it just becomes an idle game.
If I had maybe another few hours I could have implemented a better wind algorithm that distributed direction & speed evenly, but that's the reality of the deadline.
It will be the first thing I update after judging though.