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Hey, so I have a similar issue except it crashed and other people have reported running out of RAM. From one developer to another, I'd like to make a suggestion. Instead of loading all the images at once (assuming that's what you mean), you could load the images conditionally based on the screen space or current game context and that would free up a lot of RAM without having to sacrifice high res images. Idk if you already know that, sorry if I'm being pedantic.