With each game I'm getting faster at figuring out an idea--a week in I have a framework for what I want to do this year. My idea is that I'm making a competitive puzzle game where a bunch of items are available to select, and then you put them into your own grid, with matching pieces being cleared. I'm technically still in my sandbox rather than my game proper, but I have the basic mechanics worked out. First there's the player selecting a piece and putting it into the grid (with 3+ touching pieces of the same type (color) being cleared):
Next is a simple AI (just normal computer opponents, not LLM slop of course). You currently manually give it a piece to place, but otherwise it's all automatic. If there's no matching piece in the grid to the selected piece, the AI selects a random grid space and rotation, and tries to place the piece--if it's off the grid, it tries up to 50 more times. If there is a matching piece, it tries to place it next to one of the pieces (technically the pieces in order they were placed at the moment) up to 50 times, then tries to place it randomly another 50 times.With the basic mechanics implemented, I'm now at an interesting spot, as I'm not quite sure what the game around it is, as just placing pieces into a grid isn't exactly challenging. I want the Skremplets to play differently (the Goblic Endowments map well to powers), and I want both players picking from the same pool of pieces, with a conflict mechanic if they pick the same one (so if pieces are different power levels that's interesting), but I'm not sure of the exact structure. Part of this is tied to the look and feel, which is something I massively want to upgrade this year--if you're interested in helping me let me know!