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You can't interrupt gathering with another different gathering, nor can you interrupt crafting with another crafting, but you can interrupt gathering with crafting and vice versa. It's in fact the only way to stop crafting if you select "Craft All" which is a pain in the ass if you wanted to craft anything between 2 and less-than-everything. There are other UX hics like that throughout the whole game.

The game obviously is heavily inspired by Runescape, but I just don't see the appeal of the game outside of "Number-Go-Up"ing. There's no direction outside of "unlock camp by having 325 skills" and honestly after unlocking it, I have no desire to actually flesh it out. Maybe there's content there that's different, that provides a sense of curiosity and engagement for a player, but it mostly appears to just be checklisting. As it stands, it's clear that this isn't a game for me.

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Hey MurderMoose, I'm sorry you didn't like the game but I do appreciate that you took the time to play it. Im releasing another skill and then im jumping directly into those UX hics that you mentioned. Its still early and its my first game so it may be a bit clumsy. Im adding a lot more features and content that will start tying more things together and give more depth to the game. Bosses, spell crafting, more automations, pets, etc. If you have thoughts on how this game could be more fun for you my ears are open. We have a discord server that makes the communications a little easier if you're interested. I appreciate all feedback. https://discord.gg/AP4m8f2zUX 

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Fixed all of this

I'll try to give the game another shot at some point in next few days, then.

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sweet! maybe I'll add a murder moose as a pet in the game lol