Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hello Jason, finally got around to buying and reading your game. I've really enjoyed it, and look forward to putting together a campaign on this very soon. You've done very good work eliciting the feel of a dirty south crime game (makes me want to go back and re-watch Justified). 

Couple questions: would you mind if I posted an actual play breakdown of my games, if I get there? It would just be a written break down, mostly fiction style, most likely. 

Also, does your game use the concept of "Hold" for faction tiers? I didn't see it mentioned for any faction, but was not included in your list of 'changes' to the base BitD.

Thanks in advance!

Kash

Hey Kash,

1. Post whatever you want!

2. Nope. Tier is tied to Turf alone. Hold is probably worth calling out in that section!

Thanks for your responses!

What about when the PCs are attacking a rival faction to try to bring them down, like during a war. I assume they would just reduce the rival faction tier by 1?

If the PCs can make a faction lose the requisite level of Turf, then their Tier should decrease.

Example... say the PCs go to war with Baron Carter, who is Tier 2 based on his stronghold of Adamstown and contested control over the rest of East Patterson. If they seize enough Turf, or cause him to lose enough Turf, that you think he'd be knocked down a level, then knock him down. Like, I think that if he suffered a string of defeats and was forced back to his core territory in Adamstown, he would fall to Tier 1/Local Turf, because that isn't significant enough to maintain his power at Tier 2/Region Turf.