Delivers on the Brough-like promise! I don’t have a win yet, but I definitely understand the core mechanics. Tight and sharp.
It’s a little odd that actions don’t consume the CTX queue, so it’s often desirable to get a move on lock and then stop moving as much as possible to not mess it up.
Something about the move select / target keyboard patterns didn’t ever quite get intuitive to me. Not sure why or what to suggest. It’s hard with PICO8 input limits. But I have a hunch something more simple is out there.