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(1 edit)

Update 4 Talking

Hello everyone! 👋

I finally managed to put together an MVP for the dialogue system — and it turned out to be way more challenging than I originally expected. The feature is still a bit rough around the edges and will need some polishing, but the foundation is in place and I can now build on top of it.

Here’s what I have so far:

  1. A new mechanic has been added to the agents: talking.

  2. NPCs can only talk to agents they are already familiar with (I wrote earlier about the “acquaintance” system).

  3. When an NPC wants to talk to someone, they walk up to that character (sometimes they both decide to talk to each other at the same time 😅).

  4. Once in the dialogue zone, the NPC sends a proposal to start a conversation — the other NPC can either accept or reject it.

  5. If the proposal is accepted, the two NPCs start exchanging phrases. Above their heads, speech bubbles appear with icons that represent the type of phrase being spoken.

  6. These icons are only visible when the camera is zoomed in close enough, and they disappear once the player zooms out.