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Thanks for taking the time to give it a play! Glad to hear you liked the sprites!

I quite enjoyed working with the GBA this time around. It is, of course, much more restrictive and took a lot more effort to get something really going than it would have on something modern like Godot that I've worked with before, but it was a lot of fun trying to figure everything out. I've done some retro console development before (Game Boy using ZGB for Cavern in MVM 9 and using Game Boy Studio for Alche-mouse-t in MVM15) so it wasn't too far out of my previous experience (thought GBA is a lot more forgiving than the original Game Boy for sure), but this is the first "completed" thing I've made for GBA and it was a great experience.

Main thing different was that I used Rust for this project instead of C I've used before for Game Boy (at least, for Cavern), or the C++ that I've tried to use before for GBA by way of Butano. Even though I know pretty well how to program with it, C++ has never felt quite right to me with the way I like to do things, so it's been rough trying to do this in the past (no shade to Butano, it was pretty cool). But I ended up really enjoying working with Rust (using AGB) this time around, and I'm excited to do some more work with it based on what went well with building out this project.

Thanks again!