Nice TD game!
Here is some feedback from a former game designer on Raid Rush (which is me):
- The tutorial would be more effective if it were more visual and less wordy.
- The info pop-ups in the shop seem unnecessary; you could probably fit that information directly onto the item cards themselves.
- I didn't die even after enemies destroyed all of my buildings. I'm not sure if that's a bug, but I think a clear failure state is important for learning the game, especially in a roguelike.
- The hero art on the UI is awesome!
- The shaders and textures are very cohesive, but the proportions of the models don't feel entirely consistent with each other.
I'm really looking forward to playing the new updates!