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But why in Unity, if you can code it in C++? It would run much faster than C#. For me it ran at 66 mhz, or 16.5 million 2-step instructions per second.

Because I‘m already familiar with Unity and didn‘t want to learn C++ and a graphics API for the GUI. I know it would be more optimizied this way. Could you please explain to me, what you mean by 2-step instructions and why is it aquivalent to 66 MHz?

Its because my cpu needs 3 or 4 steps to execute an instruction. And it runs at 2-4 spct at 550 sps. However, on the emulator, everything runs at the same frame. So 13 MIPS * 4 = 52 MHz.