Thanks! I left the button control as a hidden “accessibility” feature, and indeed you can boost non stop using it :-D The game ends if you die as the balloon before reaching the last point you managed to stop it with the blocks. While I made some effort trying to limit it, I agree it’s still a bit too easy to stop the balloon. And making it harder for the balloon just goes to make it even easier for the blocks. I thought about an actual two players mode where the balloon must go higher than the previous block, and starts increasing their score only after that point each game, and where the blocks must block the balloon before it’s previous height and scores as much points as the distance left to this height. This would work to have an actual game over condition in both phases, but then breaks the solo experience. The game still becomes faster and with more, larger blocks with less space between each block in the balloon phase so you should’nt be able to keep it going forever very long though.