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Played the demo, really enjoyed the art, it was awesome. The battle needs to be balanced more though, I could cheese it by putting on a place where there is no enemy and then just put the highest card with most damage. No damage carried between battles might be the reason why I employ the strategy. Neat, remind me of pixel tactics although it's a bit hard since I can't really remember the cards effects without hovering the info unlike pixel tactics

Thank you very much for playing the demo! And also thank you for the feedback, it means a lot to me! Yes, it's a valid strategy that I intended for the beginning stages but it won't be as easy for the latter stages. I haven't heard about pixel tactics. But I'm going to try it!