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(+3)

First and foremost, I absolutely adore your work. This game boasts a rich cast of characters and an incredibly expansive storyline, and I can truly feel the care and dedication you’ve poured into it. Having played through multiple runs, I have a few small suggestions I’d like to share.I’d love for the main character’s appearance to be more consistent. In some CGs, their body changes noticeably—things like suddenly having a beard, changes in skin tone, or other inconsistencies. A more defined and stable design would enhance the experience.

The base exploration system is fascinating! It’s wonderful to see the characters interacting with one another, and the CGs tied to it are something I’d love to collect. However, base exploration is only available when gathering resources, which feels inefficient. Spending time exploring the base often seems less worthwhile compared to collecting other resources. Additionally, the system has bugs that prevent exiting exploration mode, which can be frustrating.

Could you increase the number of nighttime visits we can make to characters? It’s challenging to unlock skills for new characters or fully progress their storylines. I’d love the ability to visit multiple characters in a single night. Even when playing to my fullest, I can only unlock skills for 2-3 characters, and some storylines feel stalled or unable to progress smoothly. Perhaps you could turn idle “free time” moments into nighttime phases, allowing us to visit friends’ rooms more freely.

The wizard character still seems bugged. I’m unable to include them in battles or equip them with anything, which is a shame.

Could you add a system to save CGs across playthroughs? I don’t want to restart collecting CGs every time I begin a new run. It would be amazing if simply unlocking a CG would save it permanently. I absolutely love this game and want to collect every CG, but they disappear when starting a new run. Some CGs are tied to specific character choices, like the trap scenes on floor 7, which I adore because each character has unique and varied trap interactions—so many of them!


That’s all for now. Thank you so much for reading this! I truly love your work.

P.S. I’m using AI to translate my words since my English isn’t very strong. I hope you can understand my feedback clearly.

(+2)

So you're aware, Collide will be releasing an updated version on his Patreon in the next month that adds floors 5 and 6. This will include a shared CG gallery; some ~30 additional days for interactions; new hideout and exploration events; and routes for 8 characters (Pierce, Mage, and Victor, plus 5 new characters).

And yes, the Mage is currently bugged in both the free and Patreon versions.